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After Action Reports & Scenario Analysis

ASL 21: Among the Ruins

 

David McKnight and I tackled this scenario FTF yesterday. This is one of those 
scenarios that I somehow avoided playing all these years.

I played as the Germans and managed to hold David to 8.5 turns before he exited 
enough points to win.

I used both 3rd level locations as machinegun nests. I'm using a different 
tactic with these. I put one squad and 2 SW in the hex, I put a back-up squad 
one-level lower with a leader close by for rally.
This has proven effective except for the recovery. If the main squad breaks, I 
advance in and roll recovery. Problem is it takes 2 Rph to recover both guns. 

Anyway, managed a couple of real nice ROF runs and stalled his assault 
mid-board for 4 turns. I use the rubble to block all the major roads forcing 
his tanks into bypass hell to get back to the roadways.

I chose a poor spot for the 20LL and it never fired a shot. I had it set up on 
hexrow GG in the woods set up to cover the bulk of the exit area.

I thought that David would run the East board edge since it was the clearest 
run for the tanks and so I set up heavily on that side. He chose to use the 
bypass options up the center of the Eastern board. He also noted quickly the 
absence of visible units on the West board and so put a couple strong 
firepoints on the West and managed to eliminate my meager resistance on that 
side.

It was a fun scenario. I enjoyed playing this with David and look forward to 
our next go round. I would rate this 60-40 American. If the German comes up 
with a better plan than I did for delaying, he can win this one, but it will be 
tough to hold of those 23 squads and 3 tanks with only 12 squads.

Brian "looking for the next one" Blad



This page last updated 2/20/00
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