Ever play a scenario as one side and feel like you played the other? Like asking for the British in a Brit vs. Italian scenario, getting them and then watching them act like Italians for an entire game? Well it happens, and it happened to me. Mike Reed and I squared off in Nocturnal Attrition, another scenario from a product Tate ain't got yet:) Mike and I have missed each other quite a few times in the past and this past weekend we finally got a chance to square off and chose this one as our game. I ALWAYS like to play the Brits no matter who they oppose (actually I like the challenge of playing the Italians also) and a chance to brush up on night rules is something I like to do to (Night rules are like a lot of the other optional rules in ASL, TEN TIMES easier to play than to learn and add a ton of fun IMO to the ASL experience). Anyway Mike sets up, I set up, and off we go. An initial NVR of 1 is much appreciated by the Brits in this one and as the Brit I spent the whole scenario hoping it would stay that way (which it did) since you MUST get in close and stay close to win this one no matter what VC happen. There is a CVP limit for both sides, and a capture the hex(es) VC for the Brits at game end. I chose to pursue the hexes VC and if the opportunity for the CVP arose during the game I'd pursue that one at the appropriate time. All the Italians are under No Move so I used Turn 1 to begin the fight as I panned out and met the first line of resistance. 6.5 turns on half of board 25 can be too little time when all the gullies come into play on the hill (which they do) and Straying DR are called for sometimes, which can ALWAYS throw a kink into a planned attack. Versus Italian 347's the Brits, IMO, need to close and CC ASAP. The Italians have a 9-2 (didn't even know the countermix had an Italian 9-2!) and two 47 ATG, as well as a MMG (might be an HMG I forgot?). They all setup entrenched as well. First turn goes ok, but little did I know that the two MC I passed in Italian Turn 1 would be the ONLY two MC I would pass the entire game. Mike set up a very good defense in depth for this one and we strangled each other for 5 turns. At one point I had like 2 squads and 2 leaders in good order, with everyone else under DM. Heck for two entire game turns not only did I not rally, but I did not REMOVE a Dm counter from a single unit. Lost almost 2 full squads to CR in the RPh and just never got the attack rolling. Careful and well planned use of Starshells by Mikes Italians ALWAYS seemed to foil my next turn MPh plan. There was a time, I think during Turn 3, when I was in place to make a move to the back VC hex and get serious about winning this one, but Starshells showed up and left me with nothing but open desert to run through if I wanted it. When all was said and done I conceded at the end of Turn 6 as I was DM and Broken everyone on and off the board. A fun game against a fun opponent and definitely one I will play again. Curt
This page last updated 1/23/99
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